Hello to everyone in the community, especially to fans of motor sport and games. Today I bring you how I make my schemes and renders to show my design when playing the game Nascar Racing Season 2003 (NR2003).The design that I will show you today is allusive to one of my favorite sponsors that I used while participating in the online league of the aforementioned game. In that league I already used the number 54, since I'm a fan of Kyle Busch, who used that number in the Nascar Xfinity Series when he used to run in that category for several years.
Now, this is a summary of the steps I take when creating my designs and renders:
- The first thing is to open our program that will be used to create the scheme or design, in my case I use Photoshop in its version 2015 cc. When starting our program, I look in the folder for the template of the car we want to make (there are three brands toyota, chevy and ford).
2. the second step would be to paint the entire base of the color we want, in this case I chose the green color for the sponsors that I will use for my car.
3. The third step would be to place the different sponsors in the selected positions, for that it is necessary to look for an image of a real nascar car to see the different positions of the patracionios.
OBSERVATION:the images can be downloaded in the web pages dedicated to the designs for the game nr2003 or downloaded directly from Google.
4. The fourth step is to place the numbers in their different positions and sizes, as shown in the following image:
5. The fifth and final step would be to export the template in an image format (JPG, PNG, AMONG OTHERS)
After having made the scheme and having exported it in image format, we will proceed to create the Render, which I do with the 3ds Max Program in its 2017 version.3ds Max is a program for creating graphics and 3D animation developed by Autodesk, specifically the Autodesk Media & Entertainment division. Initially created by the Yost Group for Autodesk, it went on sale for the first time in 1990 for DOS.Summary to make the renders:
The first thing to do is open the 3ds Max program.
2. After opening the program, we looked for the model in 3d which is going to place the image that we exported previously.
- To open the model it is given in open file that is in the upper left part of the screen
3. In this step what is done is to place the final image that was exported from the photoshop program to the 3d model that was opened in the 3ds Max program.
4. Finally we proceed to create the renders, also before starting to create the render we can modify some things like the final resolution of the image and the engine with which it was created.
5. Finally, here is the final result.
On the other hand it should be known that the game NASCAR Racing 2003 Season, or NR2003 for short, is a computer racing simulator launched in February 2003 by Papyrus for PC and Mac OS X. The game was the last to be launched by the company before EA Sports purchased the NASCAR license exclusively from 2004 to 2009 (the successor company of parent company Sierra, Activision Blizzard, re-acquired the rights to NASCAR in 2011, with NASCAR The Game: 2011). The game included all the tracks of the 2003 NASCAR season and many of the drivers. The game box showed the cars of Jimmie Johnson and Kevin Harvick on the cover.
Here I leave a video of the game NR2003:
Design information
Car number: #54
Main sponsor: M&ms
Secondary Sponsor: Crispy/Interstate Batteries
Design created by @franz54
Splash N 'Go Graphics template
Scene for the 3ds max render downloaded from Splash N 'Go Graphics
Render by @franz54
All images of this Post were made by @franz54
UNTIL A NEXT OPPORTUNITY!
Without saying more, say goodbye to you.
regards!
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