The Asiang Games 2018 event will feature sports electronis sports aka e-Sports. Competition in the stage 'sports' is quite prestigious. This is evident from the serious preparation of the prospective participants.
One of the special preparations came from the Indian team. According to Indian Federation e-Sports Federation Director, Lokesh Suji, his side has quarantined 'timnas' e-Sports for 4 months.
As released lol.gamepedia.com, Monday (30/7/2018), some persona Indian team that will compete in some variants of e-Sports Asian Games 2018 can not calm down. Suji admitted, his team prepared themselves since far-away for the best results.
Understandably, they must recognize the level of e-Sports Indian national team is still less tested. Suji compares the factors of experience and ability of teams from other countries, especially Japan, China, China Taipei and South Korea (ROK).
"The names are used to playing at the world level, even the world cup of some e-Sports games, we have to know ourselves, but because we have escaped, certainly will not be thrown away," said Suji.
The man who also served as Vice President of South Asian e-Sports Federation is considered, foster children will not be able to compete optimally. "The game update factor and some recent paches from the characters on e-Sports are the key, we have to work hard on equalizing with other teams," said Suji.
At e-Sports Asian Games 2018, India will take part in four games, Pro Evolution Soccer (PES), Clash Royale, HearthStone and Arena of Valor. India relies on Navaneetha Anand and Ankur Diwakar on PES numbers. Then, Tirth Mehta (HearthStone) and Karan Manganani (Clash Royale).
India's easiness is part of the importance of e-Sports branches that exhibit the exhibition at the 2018 Asian Games. The Asian e-Sports Federation (AeSF) revealed that there are six e-Sports games to compete, League of Legends, Hearthstone, Starcraft II, Pro Evolution Soccer (PES), Clash Royale and Arena of Valor (AoV).
E-Sports has experienced tremendous growth in recent years. According to AeSF, there are 400 million people watching the e-Sports branch. At the League of Legends World Cup 2017, the number of viewers via live shows on YouTube and television penetrated the figure of 46 million people.
Side of the prize is also the main attraction. At the DOTA2 world championship, which became one among the MOBA games, a total prize of 25 million dollars. That is, if one team e-Sports there are 5 athletes, each penggawa bring home at least 2 million US dollars.
Now, when the 2018 Asian Games show an e-Sports branch exhibition, the public will be waiting to see if the magnet will be transmitted in Jakarta-Palembang next month.
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