Esports players pay double taxes

At the moment, Cybersportsmen are forced to give the lion's share of their income as taxes and other commission fees. Tatyana Mineeva, the representative for the protection of the rights of individual entrepreneurs in Moscow, indicated that it is necessary to immediately develop a new tax complex for those who are professionally engaged in Cybersport in general and Dota2, in particular. Cyber ​​industry representatives have developed and submitted proposals for changes in taxation conditions.

Tatiana Mineeva's opinion

Tatiana pointed out that in America, Cybersportsmen pay only 30% in the form of tax on the funds won. Including, from the reward received after winning tournaments (competitions). In Russia, the situation is cardinal.

Now players are forced to pay directly the tax itself, at a rate of 30%. In addition, a 13% income tax is levied. To this amount should be added at least 20% of the eSports club's commission fees. In the end, the player turns out to be a mere minuscule. From 1000 he gets no more than 250 rubles. That is, only a quarter of the profit.

Mineeva admits that double taxation results. She stated that this could be avoided. But in this case, you will need to collect a lot of documents. No player can himself, without outside help, achieve a reduction in tax deductions. Accordingly, it is required to make the legislation in the field of taxation of esports players simpler and more transparent.

Separately, Tatyana pointed out that the country's legislation does not contain the concept of income from participation in tournaments, competitions or from e-sports.

Initiatives

1. First of all, it is necessary to introduce new concepts into the legislation.

2. We need to find ways to reduce taxation. In fact, players can be considered self-employed. Accordingly, the size of the tax will be several times less. But here you will need to maintain your personal account and do not forget to indicate the amount of income.

3. Club commissions should be considered material losses, which should be taken into account when calculating the tax amount.

4. Business representatives proposed to introduce such a concept of the tax industry as “Reward from participation in an eSports event”.

Thus, despite the fact that now the country's leadership does not regulate the field of esports, the players continue to fight. We must not forget that esports was recognized as an official sport in Russia in 2001. During this time, the industry has changed beyond recognition. Accordingly, when taxing eSports players, there are a lot of features to consider. At the same time, do not forget that modern bookmakers accept bets on the outcome of events in e-sports.