Ubisoft didn't have many action-adventure-type brands that could take place in a fantasy universe. Especially recently Assassin's Creed has been used for god-rich adventures. In 2020, I think the developers did what they wanted; Immortals: Fenyx Rising game is here. This video game, which will be released on December 3, 2020 for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S, Xbox Series X and Nintendo Switch, got my hands on it and I had the chance to play it with my PlayStation 5 console and then review it.
Before I get to my review article, I want to talk about how this game was born. Now, Immortals: Fenyx Rising and the Assassin's Creed brand are not very similar in terms of gameplay. The real work comes up with themes. Ubisoft had begun to offer fantastic themes to players, especially since Assassin's Creed Origins game, and Assassins Creed Odyssey had shown Greek mythology to the players. Ubisoft first laid the foundations of this game that I am currently reviewing, and started working on a light-hearted project based on the same mythology.
The realization of a brand new brand such as Immortals: Fenyx Rising actually gave Ubisoft a serious creative freedom. After all, it would be impossible to change the theme, change the art design and tone in brands that already have strong roots such as Assassin's Creed or Far Cry. This new brand combines a brand new type of art design for Ubisoft, a tone we are not used to seeing, and the open world and relevant content that the company has now mastered. In this way, a product that feels both new and familiar at the same time is created.
Of course, a video game developed in 2-3 years is not a wonder of creative skill. Rather than offering a completely new structure, this video game combines the highlights from brands such as Assassins Creed and The Legend of Zelda. I'm sure this will be good news for some players. When you imagine the combination of Assassins Creed and The Legend of Zelda brands, it may not be too bad. It will be disappointing for some players, however; A serious creative work could be done with such a brand, but I guess Ubisoft wanted to get a job done quickly in 2 years.
Immortals: Fenyx Rising
Immortals: Fenyx Rising tells the story of a brand new hero
The character we control in Immortals: Fenyx Rising is called Fenyx. He is a winged hero and makes it his goal to save the Greek gods in an instant. Of course, in the meantime, the world and the universe we live in must also be saved. To do this, we must defeat Typhon, a god of power. We can't just go to him and punch him. In order to fight Typhon, we first need to get stronger, explore the world, and embark on completely different adventures so that the god of power I mentioned does not crush us like a fly.
Ubisoft has used a lot of humorous language in their games so far, but Immortals: Fenyx Rising takes it to the highest level. Events, dialogues and much more are presented in a comedy-based way in the story of this game and of course in its gameplay. However, it is a bit difficult to do comedy, and I think Ubisoft has a little difficulty here. Actually, I don't have very high standards in this kind of thing, but this game left me in between despite it. So, I sometimes liked the underlying comedy of the game; it really made me laugh, and sometimes it took me away from the game.
Apart from that, Immortals: Fenyx Rising is based on action-adventure, as in any Ubisoft game. Throughout the game, we equip the gods' weapons and equipment and strengthen our strength. For example, we can use Achilles 'sword and Daidalos' wings in this video game. With all of this, we kill monsters and gods that are very familiar from Greek mythology. Throughout the game, we encounter plenty of enemies such as Cyclops, Medusa and Minotaur. Our weapons and abilities, acquired by the gods, actually offer a very fast action.
Immortals: Fenyx Rising's fighting / battle moments definitely remind us of the most recent Assassin's Creed games. So, our character still has a few different strike options and abilities come on top of them. All of these are different from Assassin's Creed games, they are more fantastic and have lots of effects. I think even the animations of these attacks are quite similar to the company's other games. Anyway, it is not possible to develop such a big game from scratch in a few years. No wonder the company has taken shortcuts at some points.
Immortals: Fenyx Rising
An open world full of mysteries and puzzles awaits us in this game
As you can imagine, Immortals: Fenyx Rising has an open world structure. This open world has regions ruled by different gods, and it actually reflects very well the classic world design of the Ubisoft company. There are 7 regions in total in the game and all of these regions look very beautiful. Traveling through the world of this game, I feel like I'm playing Assassin's Creed Odyssey from time to time, but that's definitely not a bad feeling either. The theme of both games is the same except for the fantastic elements. In addition, this fantastic structure adds a very nice feeling to the world of the game.
In this beautifully designed open world, we can explore by running, with our pet, or by gliding from the air. Likewise, it can climb everywhere we see. In fact, you need to explore this world in detail; There are plenty of mysteries and puzzles in the game. Even if these are not there, there is an open world that can be explored just for scenery in Immortals: Fenyx Rising. Puzzles, on the other hand, can be encountered even in very challenging structures, you have to think with a slightly different logic to solve themselves.
Immortals: Fenyx Rising has a problem that puzzles stand out. I don't think a player who wants to play an action-adventure game would want to see puzzles so intensely. Frankly, I do not like the puzzle genre very much and the puzzles offered by this game started to bore me after a while. Of course, there is nothing difficult in the game that I can say impossible, but after a while the puzzles lose their initial creative feel and become boring. When these boring puzzles start to strain, you may not want to deal with them.
While you're dealing with all of this, you also have to chase the loot in Immortals: Fenyx Rising. Of course, there is no clear loot system here. There are only a few iconic loot in the game and you can strengthen them as a category. So, you can power up not just one sword, but all weapons in the sword category at the same time. This actually removes an important problem from the game; You can focus on entertainment instead of loot. By the way, speaking of entertainment, I want to say that the controls of the game are not very complex either, they are simple but difficult to master.
Immortals: Fenyx Rising
Immortals: Fenyx Rising cares about everyone's experience and offers plenty of settings
Over the last few years, I've started to really care about the accessibility or accessibility settings in video games. I don't remember which game it was, but there was such a work that it offered so many settings when there was accessibility that I was able to adjust the basic game experience to my liking. Since then, games that did not care about accessibility started to not satisfy me at some point. Ubisoft has been trying to prove that it is a company that cares about this issue for a while, and I think Immortals: Fenyx Rising offers the widest range of accessibility settings.
It is possible to play with the interface to the smallest detail in this game, from adjusting the difficulty of the game in incredible detail, to improve the user experience. I tried to keep everything in balance because I reviewed the game, but for example, if you do not like puzzles, you can lower the difficulty level and edit the items that disturb you on the interface. After all, all that remains is to play this video game. As you can improve your experience in the accessibility settings, you can also improve your character in Immortals: Fenyx Rising.
Immortals: Fenyx Rising takes about 1 hour to open, which is a bit long if you ask me. However, after everything is in order, you meet The Hall of the Gods, your safe space. Here you can raise your health by collecting Ambrosia from the open world; Our stamina can be increased with Lightning Bolts of Zeus, which we can get from some activities, not from the open world; The puzzles in the game give Coins of Charon and with them, we can buy new abilities and attack types for our character.
Immortals: Fenyx Rising has more materials and we can strengthen our character's weapons and armor with them. There are also cosmetic changes for many items in the game. For example, we can give different images to our gun. Not only our weapon, our wings and helper can see cosmetic changes, but those changes also give them new powers and features. Nevertheless, there is no system in the game like the whistle that gives the money. The game itself is PvE based. Even if cosmetic items are sold with micropayments, it will not be a problem.
Immortals: Fenyx Rising
Could this be the best looking game the Ubisoft team made?
I experienced Immortals: Fenyx Rising on my PlayStation 5 console . As a result, the visuality I got was really successful. In this video game, Ubisoft uses a very different type of graphic design, and this design manages to feel quite unique compared to the company's old games. In addition, I can say that the art design is definitely of high quality, but from time to time there is very similarity with Assassin's Creed Odyssey. I think this is probably because the source of the game is based on that artwork. So, I really liked the visual quality and design.
I am offered two different options on the PlayStation 5 console: resolution mode and performance mode. When you choose the resolution mode, you can try this artwork as 4K / 30 FPS, and when you choose the performance mode, it is dynamic 4K / 60 FPS. However, 30 FPS is a really bad option, as the action in this artwork is highly mobile and reflex-based. This game should definitely be played at 60 FPS. If you attach great importance to visuals, I don't think you will want to go back to performance mode after resolution mode. Visually, there are plenty of differences between the two modes.
Immortals: Fenyx Rising game also has a very successful HDR support. The underlying colors of the game are already vivid enough, but when HDR is involved, the visuals really become much better. DualSense takes everything to another level again. Ubisoft also supports technologies on DualSense with this video game and these supports really take the feeling of the game to the next level. The sounds and music are unfortunately not suitable for a Ubisoft game. Although the voiceovers are nice, I found the overall sound effects and music a bit average.
To sum it all up, Immortals: Fenyx Rising is definitely a video game that has problems but I can still call it successful. If you ask me, Ubisoft was in a hurry to release this game. Perhaps adding 1-2 years to the development process, I feel that a more unique and quality game could be made in terms of creativity. Apart from that, puzzles can also be annoying from time to time, but everything else has either minimal or no trouble. Ubisoft, again doing what it knows best, presented us a quality open world based action-adventure game.
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