Hyper Scape is Ubisoft's first Battle Royale project that initially launched an open beta in July and then announced its full release on August 11th.

But despite the passage of all these days, the name of the game did not shine, and we saw that simple Andy games like Fall Guys or Among Us were the ones that managed to achieve success and attract players to them.

Today Ubisoft acknowledged on its official website that Hyper Scape had not been able to achieve the successes the company was hoping for from the game. For this reason, the company decided to restructure and establish the development team for the game and make it work in a cell system as it did with Rainbow Six Siege

Each cell will be responsible for improving and developing some of the elements necessary for the advancement of the game, for example a cell will be responsible for improving the fighting style and making it more easy, as the company noted that fighting is difficult in the game, including correction and causing damage to the opponent.

The company will also provide in-game training for new players so that they have the opportunity to learn its playing techniques. The game also lacks a target for players in the medium and long term, which makes them not cling to it for long, and it intends to work on a better progression system to fix this problem.