Scorum / gaming

tuck-fheman
Scorum.com Free Marketing to Thousands of Madden Fans Daily!
Free Marketing The best kind of marketing for any new website is free marketing! Word of mouth is the greatest friend to get your website off the ground and it saves tons of money in advertising, which can not only be very expensive, but is easily gamed by bots and competitors. There's nothing worse than paying for advertising only to find out most of your clicks were from bots or competitors trying to drive your bill up and put you out of business before you ever get off the ground. Trust me, it happens all the time.Grassroots Marketing Earlier this month I had the crazy idea to put the Scorum.com brand inside of the Madden 19 game during every highlight and then make clips of those highlights on Twitch. If you're not aware, highlight clips are (according to Twitch) the most viewed videos on Twitch. So far it's been a pretty good month in viewership on the videos and over 4,000 unique visitors have been exposed to the Scorum.com URL during live streams and even more in clips. The BROCFML channel on Twitch has grown from 10 viewers to 117 simply streaming simulated Madden games without much promotion at all. I plan on increasing the promotion for the channel over the next few weeks on some of the other BRO Sports & Gaming (bro-delegate) websites we run, like The BROsino, CryptoBrosef, the upcoming BRO Poker website along with an improved BROCFML website. Modding Is Hard Not really, it's just hard to learn everything and there is soooo much to learn! In the near future I'm going to start learning to create (the easy part) custom fields and insert them into Madden (the hard part) so that the Scorum brand will be present at all times, versus during highlights only. Since the live stream channel is growing faster than I anticipated for a simulated game with zero interaction with viewers, outside of chat, I want to get as much exposure as I can for Scorum and other brands I like (looking at you Quaker Oats). Live Stream If you'd like to see this brosef grassroots marketing in action, check out the BROCFML live stream below! I'm generally streaming during my waking hours, which change randomly, cuz coffee ... So I'm able to hit a very wide audience at all times. Please consider an upvote for @bro-delegate. We bring nothing but FullHQ projects and content that promotes Scorum.com and the distribution of SCR.
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tuck-fheman
Scorum.com Free Marketing to Thousands of Madden Fans Daily!
Free Marketing The best kind of marketing for any new website is free marketing! Word of mouth is the greatest friend to get your website off the ground and it saves tons of money in advertising, which can not only be very expensive, but is easily gamed by bots and competitors. There's nothing worse than paying for advertising only to find out most of your clicks were from bots or competitors trying to drive your bill up and put you out of business before you ever get off the ground. Trust me, it happens all the time.Grassroots Marketing Earlier this month I had the crazy idea to put the Scorum.com brand inside of the Madden 19 game during every highlight and then make clips of those highlights on Twitch. If you're not aware, highlight clips are (according to Twitch) the most viewed videos on Twitch. So far it's been a pretty good month in viewership on the videos and over 4,000 unique visitors have been exposed to the Scorum.com URL during live streams and even more in clips. The BROCFML channel on Twitch has grown from 10 viewers to 117 simply streaming simulated Madden games without much promotion at all. I plan on increasing the promotion for the channel over the next few weeks on some of the other BRO Sports & Gaming (bro-delegate) websites we run, like The BROsino, CryptoBrosef, the upcoming BRO Poker website along with an improved BROCFML website. Modding Is Hard Not really, it's just hard to learn everything and there is soooo much to learn! In the near future I'm going to start learning to create (the easy part) custom fields and insert them into Madden (the hard part) so that the Scorum brand will be present at all times, versus during highlights only. Since the live stream channel is growing faster than I anticipated for a simulated game with zero interaction with viewers, outside of chat, I want to get as much exposure as I can for Scorum and other brands I like (looking at you Quaker Oats). Live Stream If you'd like to see this brosef grassroots marketing in action, check out the BROCFML live stream below! I'm generally streaming during my waking hours, which change randomly, cuz coffee ... So I'm able to hit a very wide audience at all times. Please consider an upvote for @bro-delegate. We bring nothing but FullHQ projects and content that promotes Scorum.com and the distribution of SCR.
0.00
38
12

tuck-fheman
Scorum.com Free Marketing to Thousands of Madden Fans Daily!
Free Marketing The best kind of marketing for any new website is free marketing! Word of mouth is the greatest friend to get your website off the ground and it saves tons of money in advertising, which can not only be very expensive, but is easily gamed by bots and competitors. There's nothing worse than paying for advertising only to find out most of your clicks were from bots or competitors trying to drive your bill up and put you out of business before you ever get off the ground. Trust me, it happens all the time.Grassroots Marketing Earlier this month I had the crazy idea to put the Scorum.com brand inside of the Madden 19 game during every highlight and then make clips of those highlights on Twitch. If you're not aware, highlight clips are (according to Twitch) the most viewed videos on Twitch. So far it's been a pretty good month in viewership on the videos and over 4,000 unique visitors have been exposed to the Scorum.com URL during live streams and even more in clips. The BROCFML channel on Twitch has grown from 10 viewers to 117 simply streaming simulated Madden games without much promotion at all. I plan on increasing the promotion for the channel over the next few weeks on some of the other BRO Sports & Gaming (bro-delegate) websites we run, like The BROsino, CryptoBrosef, the upcoming BRO Poker website along with an improved BROCFML website. Modding Is Hard Not really, it's just hard to learn everything and there is soooo much to learn! In the near future I'm going to start learning to create (the easy part) custom fields and insert them into Madden (the hard part) so that the Scorum brand will be present at all times, versus during highlights only. Since the live stream channel is growing faster than I anticipated for a simulated game with zero interaction with viewers, outside of chat, I want to get as much exposure as I can for Scorum and other brands I like (looking at you Quaker Oats). Live Stream If you'd like to see this brosef grassroots marketing in action, check out the BROCFML live stream below! I'm generally streaming during my waking hours, which change randomly, cuz coffee ... So I'm able to hit a very wide audience at all times. Please consider an upvote for @bro-delegate. We bring nothing but FullHQ projects and content that promotes Scorum.com and the distribution of SCR.
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nhinestreamsupdated
The Enjin Multiverse Melting pot
I never paid much attention to the melting fee's and what the value of Enjin backing meant. After all, if an item carries value and importance it should be worth far more than what the Enjin backing value is. People want it, people will go after it and the market will push the value up on its own. That common weapon with 0.005 Enjin backing? If I need that weapon, what's the big deal in paying 1-5 Enjin for it? No big deal. A limited edition item with low backing but high popularity? We won't have trouble finding items like this where the trade price is well over 10x the melt value. How does this relate to melting? Well let's look at the positive side of higher melt %'s going back to the developer. Many of these games will eventually be flooded with massive amounts of common gear that has very little value but possibly no more interest in people buying, that leaves 2 options. You either collect it and for some people that means it becomes junk or you melt it. If you melt it maybe the 0.005 Enjin doesn't mean much to you at this point but a few hundred commons you've collected in the game you love that number can begin to add up. The positive side of higher melt fee's on those transactions is the items that became junk can now be recycled as the Enjin adds up on the developer side as well. The developer can now breathe new life into their game in the form of new Enj-backed items. More Enjin into more items can equal new players and keeping the game relevant. If the developer is not making money or Enjin back on their game, all of those assets will only be worth the melt fee when the game dies off completely. On the other side of the argument there are some players who are passionate about not having a higher % melt fee because they simply feel that it is a way for developers to bleed money from their game and put more interest in insuring their potential losses. The idea that the game could go under, and potentially all of the assets are melted by the users means that all of that Enjin is thrust back out into the world. The larger the piece of that pie that the developers want to pull in for themselves may send the wrong signals to the community. For one, it shows that they may not believe in their game succeeding on it's own. Another reason is that it is just greedy that even if they do think they will be a success, they are gaining even more profit from the items that get melted. At that point, who is even making sure the items are recycled and re-minted and not sent directly to a nice bonus wallet for the developers? Outside of Enjin, games have always had to live or die on how well it was built and received by the players. Adding high melt fee's to games now doesn't carry that same "All in" mentality that supporters want to see. They want to know they are investing their time and money into a game that is backed by people who are fully committed to its success. Where do I fall on this? The Enjin multiverse was built on the idea that we own our assets. When a high melt fee is placed on an item that comes into my wallet, I only own a % of that item now and not all of it. That's not what brought me into the fold. I want my earned items to be my earned Enjin. I thought that was the whole selling point, wasn't it? Nhinestreams aka The Multiverse Murderer www.twitch.tv/nhinestreams www.twitter.com/nhinestreams
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6
2
nhinestreamsupdated
The Enjin Multiverse Melting pot
I never paid much attention to the melting fee's and what the value of Enjin backing meant. After all, if an item carries value and importance it should be worth far more than what the Enjin backing value is. People want it, people will go after it and the market will push the value up on its own. That common weapon with 0.005 Enjin backing? If I need that weapon, what's the big deal in paying 1-5 Enjin for it? No big deal. A limited edition item with low backing but high popularity? We won't have trouble finding items like this where the trade price is well over 10x the melt value. How does this relate to melting? Well let's look at the positive side of higher melt %'s going back to the developer. Many of these games will eventually be flooded with massive amounts of common gear that has very little value but possibly no more interest in people buying, that leaves 2 options. You either collect it and for some people that means it becomes junk or you melt it. If you melt it maybe the 0.005 Enjin doesn't mean much to you at this point but a few hundred commons you've collected in the game you love that number can begin to add up. The positive side of higher melt fee's on those transactions is the items that became junk can now be recycled as the Enjin adds up on the developer side as well. The developer can now breathe new life into their game in the form of new Enj-backed items. More Enjin into more items can equal new players and keeping the game relevant. If the developer is not making money or Enjin back on their game, all of those assets will only be worth the melt fee when the game dies off completely. On the other side of the argument there are some players who are passionate about not having a higher % melt fee because they simply feel that it is a way for developers to bleed money from their game and put more interest in insuring their potential losses. The idea that the game could go under, and potentially all of the assets are melted by the users means that all of that Enjin is thrust back out into the world. The larger the piece of that pie that the developers want to pull in for themselves may send the wrong signals to the community. For one, it shows that they may not believe in their game succeeding on it's own. Another reason is that it is just greedy that even if they do think they will be a success, they are gaining even more profit from the items that get melted. At that point, who is even making sure the items are recycled and re-minted and not sent directly to a nice bonus wallet for the developers? Outside of Enjin, games have always had to live or die on how well it was built and received by the players. Adding high melt fee's to games now doesn't carry that same "All in" mentality that supporters want to see. They want to know they are investing their time and money into a game that is backed by people who are fully committed to its success. Where do I fall on this? The Enjin multiverse was built on the idea that we own our assets. When a high melt fee is placed on an item that comes into my wallet, I only own a % of that item now and not all of it. That's not what brought me into the fold. I want my earned items to be my earned Enjin. I thought that was the whole selling point, wasn't it? Nhinestreams aka The Multiverse Murderer www.twitch.tv/nhinestreams www.twitter.com/nhinestreams
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6
2
nhinestreamsupdated
The Enjin Multiverse Melting pot
I never paid much attention to the melting fee's and what the value of Enjin backing meant. After all, if an item carries value and importance it should be worth far more than what the Enjin backing value is. People want it, people will go after it and the market will push the value up on its own. That common weapon with 0.005 Enjin backing? If I need that weapon, what's the big deal in paying 1-5 Enjin for it? No big deal. A limited edition item with low backing but high popularity? We won't have trouble finding items like this where the trade price is well over 10x the melt value. How does this relate to melting? Well let's look at the positive side of higher melt %'s going back to the developer. Many of these games will eventually be flooded with massive amounts of common gear that has very little value but possibly no more interest in people buying, that leaves 2 options. You either collect it and for some people that means it becomes junk or you melt it. If you melt it maybe the 0.005 Enjin doesn't mean much to you at this point but a few hundred commons you've collected in the game you love that number can begin to add up. The positive side of higher melt fee's on those transactions is the items that became junk can now be recycled as the Enjin adds up on the developer side as well. The developer can now breathe new life into their game in the form of new Enj-backed items. More Enjin into more items can equal new players and keeping the game relevant. If the developer is not making money or Enjin back on their game, all of those assets will only be worth the melt fee when the game dies off completely. On the other side of the argument there are some players who are passionate about not having a higher % melt fee because they simply feel that it is a way for developers to bleed money from their game and put more interest in insuring their potential losses. The idea that the game could go under, and potentially all of the assets are melted by the users means that all of that Enjin is thrust back out into the world. The larger the piece of that pie that the developers want to pull in for themselves may send the wrong signals to the community. For one, it shows that they may not believe in their game succeeding on it's own. Another reason is that it is just greedy that even if they do think they will be a success, they are gaining even more profit from the items that get melted. At that point, who is even making sure the items are recycled and re-minted and not sent directly to a nice bonus wallet for the developers? Outside of Enjin, games have always had to live or die on how well it was built and received by the players. Adding high melt fee's to games now doesn't carry that same "All in" mentality that supporters want to see. They want to know they are investing their time and money into a game that is backed by people who are fully committed to its success. Where do I fall on this? The Enjin multiverse was built on the idea that we own our assets. When a high melt fee is placed on an item that comes into my wallet, I only own a % of that item now and not all of it. That's not what brought me into the fold. I want my earned items to be my earned Enjin. I thought that was the whole selling point, wasn't it? Nhinestreams aka The Multiverse Murderer www.twitch.tv/nhinestreams www.twitter.com/nhinestreams
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